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Ashe Build

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    • 1,000
    • 1,369
    • 2,290
    • 3,830
    • 2,865
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Ashe Build Stats

  • Health
    • Health1,7812156 (+375)
    • Health Regen p/12.992.99 (+0)
    • Health Regen p/514.9514.95 (+0)
    • Physical Damage Health3,0373,676 (+639.38)
    • Magical Damage Health2,3153,881 (+1565.5)
    • Effective Hit Points2,6763,778 (+1102.44)
    Resistances
    • Armor70.570.5 (+0)
    • Magic Resist3080 (+50)
  • Attack
    • Attack Speed1.0311.229 (+0.198)
    • Physical Damage98383 (+285)
    • Armor Penetration (Flat)014.94 (+14.94)
    • Armor Penetration (%)040 (+40)
    • Critical Strike Chance (%)025 (+25)
    • Critical Strike Damage (%)200250 (+50)
    • Life Steal (%)00 (+0)
    Magic
    • Ability Power00 (+0)
    • Magic Penetration (Flat)00 (+0)
    • Magic Penetration (%)00 (+0)
    • Spell Vampirism (%)00 (+0)
  • Spell Pool
    • Mana8301205 (+375)
    • Mana Regen p/12.682.68 (+0)
    • Mana Regen p/513.413.4 (+0)
    Utility
    • Movement Speed300442 (+142)
    • Cooldown Reduction017.73 (+17.73)
    • Tenacity00 (+0)
    • Range600600 (+0)

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Spells

  • Focus

    While out of combat, Ashe's Critical Strike chance increases by 3/6/9/12/15/18% every 3 seconds for her next attack.
  • 1 2 3 4 5

    Frost Shot

    • Cooldown:
    • 0 sec (0 sec)
    • Cost:
    • 8

    Toggle: Ashe's basic attacks slow her targets by 35% for 2 seconds.
  • 1 2 3 4 5

    Volley

    • Cooldown:
    • 3.29 sec (4 sec)
    • Cost:
    • 60

    Ashe fires 7 arrows in a cone, dealing 80 (+285) physical damage. Volley also applies Frost Shot.
  • 1 2 3 4 5

    Hawkshot

    • Cooldown:
    • 49.36 sec (60 sec)
    • Cost:
    • No Cost

    Passive: Ashe gains 5 extra gold whenever she kills a unit.
    Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
  • 1 2 3

    Enchanted Crystal Arrow

    • Cooldown:
    • 65.82 sec (80 sec)
    • Cost:
    • 150

    Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 600 (+0) magic damage and stun that champion for up to 3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.

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