While out of combat, Ashe's Critical Strike chance increases by 3/6/9/12/15/18% every 3 seconds for her next attack.
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Frost Shot
Toggle: Ashe's basic attacks slow her targets by 15% for 2 seconds.
Toggle: Ashe's basic attacks slow her targets by 20% for 2 seconds.
Toggle: Ashe's basic attacks slow her targets by 25% for 2 seconds.
Toggle: Ashe's basic attacks slow her targets by 30% for 2 seconds.
Toggle: Ashe's basic attacks slow her targets by 35% for 2 seconds.
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Volley
- Cooldown:
- 13.16 sec (16 sec)
Ashe fires 7 arrows in a cone, dealing 40 (+285) physical damage. Volley also applies Frost Shot.
- Cooldown:
- 10.7 sec (13 sec)
Ashe fires 7 arrows in a cone, dealing 50 (+285) physical damage. Volley also applies Frost Shot.
- Cooldown:
- 8.23 sec (10 sec)
Ashe fires 7 arrows in a cone, dealing 60 (+285) physical damage. Volley also applies Frost Shot.
- Cooldown:
- 5.76 sec (7 sec)
Ashe fires 7 arrows in a cone, dealing 70 (+285) physical damage. Volley also applies Frost Shot.
- Cooldown:
- 3.29 sec (4 sec)
Ashe fires 7 arrows in a cone, dealing 80 (+285) physical damage. Volley also applies Frost Shot.
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Hawkshot
- Cooldown:
- 49.36 sec (60 sec)
Passive: Ashe gains 1 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
- Cooldown:
- 49.36 sec (60 sec)
Passive: Ashe gains 2 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
- Cooldown:
- 49.36 sec (60 sec)
Passive: Ashe gains 3 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
- Cooldown:
- 49.36 sec (60 sec)
Passive: Ashe gains 4 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
- Cooldown:
- 49.36 sec (60 sec)
Passive: Ashe gains 5 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
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Enchanted Crystal Arrow
- Cooldown:
- 82.27 sec (100 sec)
Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 250 (+0) magic damage and stun that champion for up to 3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
- Cooldown:
- 74.04 sec (90 sec)
Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 425 (+0) magic damage and stun that champion for up to 3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
- Cooldown:
- 65.82 sec (80 sec)
Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 600 (+0) magic damage and stun that champion for up to 3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.